another of my ponderings. This one however isn't going require my Paint skills.
So, I've been watching my friend play Silent Hill: Shattered Memories on the Wii and it got me thinking about this new trend 'shaping the game to suit the player'. In Shattered Memories the player is 'psychologically assessed' through a series of psychological tests (ink blots and word
association, you know the type) and the game alters to suit the player. Examples include the clothing of the np characters changing and the appearance of the monsters adapting to suite whether the player is more aggressive or sexually fixated say.
association, you know the type) and the game alters to suit the player. Examples include the clothing of the np characters changing and the appearance of the monsters adapting to suite whether the player is more aggressive or sexually fixated say.I think this concept has a lot of potential and seems to be emerging as a way of pushing the boundaries of a consoles power. I said to my friend 'don't you think Shattered Memories would have been even better on the PS3 or 360, as they're more powerful and could have done more with the altering of the game to suit the player?' to which he replied, 'but then it wouldn't have had the cool things you can do with the Wii.' Fair point. I must admit I was pretty damn excited when I had to hold the Wii remote to my ear like a telephone and colouring in the house using the remote like a pencil was a little too much fun.
So that got me thinking about the question 'if a Wii game isn't enhanced by the gimmicks of the Wii, will it always play better on a more powerful console?'
Food for thought people, food for thought...

my thought is fed.
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